This book introduces the fundamentals of 2-D and 3-D computer graphics. It also examines a range of emerging, creative 3-D display technologies, including, among others, stereoscopic systems, immersive virtual reality, volumetric, and varifocal technologies.Indeed, in scientific problem solving and in engineering, we commonly face situations in which there are a large number of unknown ... The key advantage to the matrix technique is that it is readily extensible to solving for a larger set of unknown quantities. ] . ... These are examples of conic sections (or simply a#39;conicsa#39; ) and in Section 2.6.3 we consider the so called rose curves and Archimedesa#39; Spiral.
Title | : | An Introduction to Computer Graphics and Creative 3-D Environments |
Author | : | Barry Blundell |
Publisher | : | Springer Science & Business Media - 2008-11-19 |
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