Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.I decide on one of the bunkers thata#39;ll give me good visibility over the dusty Afghan battleground. Ia#39;ve got my custom load-out, ... Despite the frustration and disorientation, I feel compelled to stay in the match even after many of my teammates disconnect. Perhaps after a minute ... In comparison, the previous iteration, MW2, boasted 2.2 million Xbox LIVE players on day one (Crecente 2009). MW2 amoddedanbsp;...
Title | : | Guns, Grenades, and Grunts |
Author | : | Gerald A. Voorhees, Joshua Call, Katie Whitlock |
Publisher | : | Bloomsbury Publishing USA - 2012-11-02 |
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